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        <title>scripting:ai_creature</title>
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        <description> List of useful ScriptName and ScriptData for creating new AICreatures.  Body Guard  Good  ScriptName BodyGuard;  ScriptData &amp;ldquo;_GOOD1&amp;rdquo;;  Good  ScriptName BodyGuard;  ScriptData &amp;ldquo;_GOOD2&amp;rdquo;;  Evil  ScriptName BodyGuard;  ScriptData...</description>
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        <dc:date>2006-01-15T14:23:18+01:00</dc:date>
        <title>scripting:books_of_scripts</title>
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        <description> In order to build a succesful script, you must first aquire 3 things, they are....  Names.bin Decompiled Names  Wad Extractor and Patcher The &amp;ldquo;Free Roam App&amp;rdquo;  Notepad  Once you have these tools, and extracted the TNG of the maps you wish...</description>
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        <title>scripting:custom_bodyguard</title>
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        <description> Creature Used AICreature  ScriptName BodyGuard;  ScriptData &amp;ldquo;_GOOD1&amp;rdquo;;  OverridingBrainName BRAIN_BODY_GUARD;  notes: Most humanoid Creatures work. The rest cause the game to crash or not spawn at all.  Marker Used for Respawning Marker  ...</description>
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        <description> This is how you turn an ordinary object into one that will take you somewhere when you activate it.   Teleporting to a predefined UID   Below is a bench from the picnic area, obviously this method can be applied to any object in any area.  NewThing ...</description>
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        <title>scripting:map_scripting_101</title>
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        <description> This is a very rough draft of some of the map scripting commands.   Version 2;  Start of Level Scripting    XXXSectionStart QuestName;  Each seperate Script, quest names go here, NULL is always loaded    NewThing NewThingName;  The thing your adding...</description>
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        <title>scripting:setting_ownership</title>
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        <description> Building or Marker (In the case of crate stacking, hopscotch, or bonfire markers)  StartCTCVillageMember; VillageUID UID used for Village; EndCTCVillageMember; note: Each Village has specific AICreatures set for specific tasks. note: Some buildings ...</description>
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        <dc:date>2006-01-09T05:11:51+01:00</dc:date>
        <title>scripting:time_based_script</title>
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        <description> Holding your hand  So you want to spawn a chest in a certain part of the world at a certain time huh ? Well then here you go.   Find the level you would like to spawn a chest. You can spawn anything, I&amp;rsquo;m just using a chest as an example. Anywa...</description>
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