<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.1" -->
<?xml-stylesheet href="http://fabletlcmod.com/wiki/lib/styles/feed.css" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="http://fabletlcmod.com/wiki/feed.php">
        <title>Fable TLC Mod Wiki def_editing</title>
        <description></description>
        <link>http://fabletlcmod.com/wiki/</link>
        <image rdf:resource="http://fabletlcmod.com/wiki/lib/images/favicon.ico" />
       <dc:date>2013-05-26T11:07:24+01:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=def_editing:amour_types&amp;amp;rev=1177663011"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=def_editing:augment_ability_bits&amp;amp;rev=1155885496"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=def_editing:basic_cdef_linking&amp;amp;rev=1155882693"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=def_editing:body_slot_bits&amp;amp;rev=1155885767"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=def_editing:context_sensitivity&amp;amp;rev=1178001730"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=def_editing:cutscenes&amp;amp;rev=1174683147"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=def_editing:new_clothing_template&amp;amp;rev=1155879715"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=def_editing:new_melee_weapon_template&amp;amp;rev=1155880304"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=def_editing:new_suit_template&amp;amp;rev=1155879796"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=def_editing:player_stats&amp;amp;rev=1176784501"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=def_editing:simulation_buildings&amp;amp;rev=1156931842"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=def_editing:undocumented_entries&amp;amp;rev=1278606841"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=def_editing:village_tasks&amp;amp;rev=1176265987"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="http://fabletlcmod.com/wiki/lib/images/favicon.ico">
        <title>Fable TLC Mod Wiki</title>
        <link>http://fabletlcmod.com/wiki/</link>
        <url>http://fabletlcmod.com/wiki/lib/images/favicon.ico</url>
    </image>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=def_editing:amour_types&amp;amp;rev=1177663011">
        <dc:format>text/html</dc:format>
        <dc:date>2007-04-27T01:36:51+01:00</dc:date>
        <title>def_editing:amour_types</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:amour_types&amp;amp;rev=1177663011</link>
        <description> DamageType(Divided by 500) * ArmourPercentage(CAppearanceModiferDef of the specific clothing object)  This is the default values that the base game uses:  50 - Head (.1)  50 - Gloves (.1)  200 - Shirt (.4)  174 - Pants (.35)  25 - Boots (.05)    ...</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=def_editing:augment_ability_bits&amp;amp;rev=1155885496">
        <dc:format>text/html</dc:format>
        <dc:date>2006-08-18T00:18:16+01:00</dc:date>
        <title>def_editing:augment_ability_bits</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:augment_ability_bits&amp;amp;rev=1155885496</link>
        <description> In order to calculate what Abilites an Augment has simply add the values together.   sharpening  = 1  Silver     = 2  Flame     = 4  Lightning  = 8  Piercing    = 16  Health     = 32  Will       = 64  Experiance = 128  Flame(2)   = 256  Will(2)    =...</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=def_editing:basic_cdef_linking&amp;amp;rev=1155882693">
        <dc:format>text/html</dc:format>
        <dc:date>2006-08-17T23:31:33+01:00</dc:date>
        <title>def_editing:basic_cdef_linking</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:basic_cdef_linking&amp;amp;rev=1155882693</link>
        <description> When Opening an Object, Creature, Buidling, etc etc etc (Hence forth refered to simply as &amp;ldquo;Objects&amp;rdquo;), your given the option to add and delete Cdefs.   Note of Warning: When adding cdefs to an &amp;ldquo;Object&amp;rdquo;. Currently the Cdefs are...</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=def_editing:body_slot_bits&amp;amp;rev=1155885767">
        <dc:format>text/html</dc:format>
        <dc:date>2006-08-18T00:22:47+01:00</dc:date>
        <title>def_editing:body_slot_bits</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:body_slot_bits&amp;amp;rev=1155885767</link>
        <description> In order to calculate what slots on the body are occupied simply add the values together.   None      = 0  Feet      = 1  Legs      = 2  Hips      = 4  Torso     = 8  Head      = 16  Arms     = 32  Hands     = 64  Lower Face = 128  Middle Face = 256...</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=def_editing:context_sensitivity&amp;amp;rev=1178001730">
        <dc:format>text/html</dc:format>
        <dc:date>2007-04-30T23:42:10+01:00</dc:date>
        <title>def_editing:context_sensitivity</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:context_sensitivity&amp;amp;rev=1178001730</link>
        <description> Unknown what this does currently   840446A6  CONTEXT_SENSITIVE_GUILD_SEAL  1 Seal   CONTEXT_SENSITIVE_LAMP  CONTEXT_SENSITIVE_HEALTH  2 Health   CONTEXT_SENSITIVE_MANA  3 Mana   CONTEXT_SENSITIVE_EXPRESSION  1 EContextSensitiveExpression   CONTEXT_S...</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=def_editing:cutscenes&amp;amp;rev=1174683147">
        <dc:format>text/html</dc:format>
        <dc:date>2007-03-23T13:52:27+01:00</dc:date>
        <title>def_editing:cutscenes</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:cutscenes&amp;amp;rev=1174683147</link>
        <description> Generally speaking cutscenes are non-playable sequences of events in a videogame. In Fable, they work the same way. Cutscenes are implemented using a simple scripting language, but more on that below.  Note! This is work in progress. Anything could ...</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=def_editing:new_clothing_template&amp;amp;rev=1155879715">
        <dc:format>text/html</dc:format>
        <dc:date>2006-08-17T22:41:55+01:00</dc:date>
        <title>def_editing:new_clothing_template</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:new_clothing_template&amp;amp;rev=1155879715</link>
        <description> OBJECT&amp;rarr;OBJECT_NEW_ITEM  CTextureReplacementDef (Good for reusing an exsiting model with a new texture)  New Texture added here   New Mesh added here (Folded item used when spawning)  CAppearanceModifierDef  New Mesh added here (The actual worn ...</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=def_editing:new_melee_weapon_template&amp;amp;rev=1155880304">
        <dc:format>text/html</dc:format>
        <dc:date>2006-08-17T22:51:44+01:00</dc:date>
        <title>def_editing:new_melee_weapon_template</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:new_melee_weapon_template&amp;amp;rev=1155880304</link>
        <description> OBJECT&amp;rarr;OBJECT_NEW_ITEM  CTextureReplacementDef (Good for reusing an exsiting model with a new texture)  New Texture added here   New Mesh added here  CInventoryDef  New Texture added here (For the HUD Icon)  New Text entry added here (For the O...</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=def_editing:new_suit_template&amp;amp;rev=1155879796">
        <dc:format>text/html</dc:format>
        <dc:date>2006-08-17T22:43:16+01:00</dc:date>
        <title>def_editing:new_suit_template</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:new_suit_template&amp;amp;rev=1155879796</link>
        <description> To add a SUIT to the menu:  INVENTORY_TYPE_CLOTHING&amp;rarr;F95A6F22 (Suit Array) add your HERO_SUIT here. INVENTORY_CATEGORY_CLOTHES_SUITS&amp;rarr;953228EE (Number of Max Suits) make sure this is greater than or equal to the number of suits in the suit a...</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=def_editing:player_stats&amp;amp;rev=1176784501">
        <dc:format>text/html</dc:format>
        <dc:date>2007-04-16T21:35:01+01:00</dc:date>
        <title>def_editing:player_stats</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:player_stats&amp;amp;rev=1176784501</link>
        <description> Stat Numbers:   2 -- initial (unlisted)  3 -- Base (Possibly stubble)  4 -- Age  5 -- Age (2??)  6 -- Evil  7 -- Good  8 -- Skill  9 -- Skill (2??)  10 -- Will  11 -- Strength (Overridden By Skill)  12 -- Strength (2?? used in skeleton morph)  13 --...</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=def_editing:simulation_buildings&amp;amp;rev=1156931842">
        <dc:format>text/html</dc:format>
        <dc:date>2006-08-30T02:57:22+01:00</dc:date>
        <title>def_editing:simulation_buildings</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:simulation_buildings&amp;amp;rev=1156931842</link>
        <description> Add these together to spawn npc&amp;rsquo;s from the CVillagePeopleDef list of the Village your using.  Home        = 1 Hero Centre    = 2 School       = 4 Warehouse     = 8 (Needs markers for the NPC??) Shop        = 16 Tavern       = 32 (Needs markers...</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=def_editing:undocumented_entries&amp;amp;rev=1278606841">
        <dc:format>text/html</dc:format>
        <dc:date>2010-07-08T09:34:01+01:00</dc:date>
        <title>def_editing:undocumented_entries</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:undocumented_entries&amp;amp;rev=1278606841</link>
        <description> 0B27A80D&amp;rarr;&amp;ldquo;Type&amp;rdquo; It&amp;rsquo;s listed in many many Definitions, and corresponds to the misc_def_types.h file. The enums have been listed where found.   ...</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=def_editing:village_tasks&amp;amp;rev=1176265987">
        <dc:format>text/html</dc:format>
        <dc:date>2007-04-10T21:33:07+01:00</dc:date>
        <title>def_editing:village_tasks</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:village_tasks&amp;amp;rev=1176265987</link>
        <description> Village tasks defined in CVillageDef  0 = Lamps 1 = Patrol (Patrol the area) 2 = ?? 3 = Security Sweep (Sweep the area after a crime has been commited) 4 = ??  Notes:  Still 2 unknowns. Used in:   KnotHoleGlade = 2 &amp;amp; 4  BowerStone = 2 &amp;amp; 4 (A...</description>
    </item>
</rdf:RDF>
