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        <title>Fable TLC Mod Wiki basics</title>
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       <dc:date>2013-06-05T11:10:38+01:00</dc:date>
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        <dc:date>2006-01-16T14:08:55+01:00</dc:date>
        <title>basics:audio</title>
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        <description> There are a few types of audio used by the game.  Most .Wav files use the Xbox Audio Codec. (xb-adpcm)  The music is either .wma or .ogg depending on the platform.    Music  The easiest thing to change in game. Just encode audio as either (.wma for ...</description>
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        <dc:date>2006-01-13T02:12:36+01:00</dc:date>
        <title>basics:big</title>
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        <description> Big Blue Box Archive Format   Editor:  fable explorer   Archive For:  All Assets!  dds_textures  bbm  bbm    File Specification:  BIG     ...</description>
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        <dc:date>2006-01-13T02:14:07+01:00</dc:date>
        <title>basics:bin</title>
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        <description> Compressed File Defining Every Object Used By The Game   Def (.h)  Ascii File That Defines Enumerator Per File ID   File Specification:  BIN     ...</description>
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        <dc:date>2006-01-13T21:25:05+01:00</dc:date>
        <title>basics:dds_textures</title>
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        <description>   To begin with, the DDS file isn’t really made for just storing images. You should think of it more as a format designed specifically with three-dimensional graphics in mind. The quality of the format isn’t great (in comparison to certain other for...</description>
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        <dc:date>2006-01-13T21:58:52+01:00</dc:date>
        <title>basics:hex_editing_simple</title>
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        <description>    Introduction  When modding Fable, a hex editor is an essential tool. Although user-friendly utilities are developed for many functions and are being created for even more, these things all had to start somewhere. This &amp;ldquo;somewhere&amp;rdquo; is w...</description>
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        <dc:date>2006-01-13T02:14:45+01:00</dc:date>
        <title>basics:lev</title>
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        <description> This File Contains Information about the level Mesh or landscape as well as The navigation data that NPC&amp;rsquo;s Follow.   File Specification:  LEV     ...</description>
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        <dc:date>2007-05-22T00:47:28+01:00</dc:date>
        <title>basics:model_hierarchy</title>
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        <description> note: This isn&amp;rsquo;t a &amp;ldquo;How to use application&amp;rdquo; page. This assumes basic knowledge of the app your using.   Non-Animated Model Hierarchy  Scene-Root  MESH_NAME  Meshes   Orphan_Helpers  Helpers     Animated Model Hierarchy  Scene-Root ...</description>
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        <dc:date>2006-01-14T03:24:25+01:00</dc:date>
        <title>basics:stb</title>
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        <description> Map File containing Level Layout, Level Textures, Flora and Internal Models.   Tools  Currently Only Fable Tools 0.75 Extracts from .Stb.    Path: Fable\Data\Levels\      Initial Archive Specs:   STB      Internal STB Lev Specs:   STB_LEV    ...</description>
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        <dc:date>2006-01-13T02:07:51+01:00</dc:date>
        <title>basics:tng</title>
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        <description> Thing File Format   What is a TNG file?  A TNG file is basically the filetype in which the games scripting information is implemented into the game. Editting these files can move objects to a different spot within the area that the particular TNG ap...</description>
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        <dc:date>2006-01-13T02:11:36+01:00</dc:date>
        <title>basics:wad</title>
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        <description> WAD is not an acronym or abbreviation. It&amp;rsquo;s just &amp;ldquo;WAD.&amp;rdquo;   The Fable WAD Archive stores the Level Scripts, Meshes, and AI Navigation Data.  Dumping the WAD into an override folder:  Free Roaming Application  First you will require t...</description>
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