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        <dc:creator>Just call me Ol' G (granny_panties@50.103.245.240)</dc:creator>
        <title>documentation</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=documentation&amp;amp;rev=1369511239</link>
        <description> This is the Fable TLC Mod Documentation Wiki. We will try to keep this up to date with tutorials and information on how the game works and how to modify it. If you find problems please report them in the forums.   Main Index   Basics   Tutorials &amp;am...</description>
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        <dc:date>2010-07-08T09:34:01+01:00</dc:date>
        <dc:creator>Keshire (keshire@74.114.36.65)</dc:creator>
        <title>def_editing:undocumented_entries</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:undocumented_entries&amp;amp;rev=1278606841</link>
        <description> 0B27A80D&amp;rarr;&amp;ldquo;Type&amp;rdquo; It&amp;rsquo;s listed in many many Definitions, and corresponds to the misc_def_types.h file. The enums have been listed where found.   ...</description>
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        <dc:date>2007-10-31T00:25:49+01:00</dc:date>
        <dc:creator>Keshire (keshire@63.76.234.250)</dc:creator>
        <title>file_formats:lev</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=file_formats:lev&amp;amp;rev=1193815549</link>
        <description> 4 bytes: size of the level file header  2 bytes: (with 3 bytes of padding) that describes the version number of the header  4 bytes: Unknown/Unused  4 bytes: A 32 bit integer that refers to the position in the file where some now obsolete data is.  ...</description>
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        <dc:date>2007-05-22T00:47:28+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>basics:model_hierarchy</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=basics:model_hierarchy&amp;amp;rev=1179820048</link>
        <description> note: This isn&amp;rsquo;t a &amp;ldquo;How to use application&amp;rdquo; page. This assumes basic knowledge of the app your using.   Non-Animated Model Hierarchy  Scene-Root  MESH_NAME  Meshes   Orphan_Helpers  Helpers     Animated Model Hierarchy  Scene-Root ...</description>
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        <dc:date>2007-04-30T23:42:10+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>def_editing:context_sensitivity</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:context_sensitivity&amp;amp;rev=1178001730</link>
        <description> Unknown what this does currently   840446A6  CONTEXT_SENSITIVE_GUILD_SEAL  1 Seal   CONTEXT_SENSITIVE_LAMP  CONTEXT_SENSITIVE_HEALTH  2 Health   CONTEXT_SENSITIVE_MANA  3 Mana   CONTEXT_SENSITIVE_EXPRESSION  1 EContextSensitiveExpression   CONTEXT_S...</description>
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        <dc:date>2007-04-27T01:36:51+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>def_editing:amour_types - Clearifying</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:amour_types&amp;amp;rev=1177663011</link>
        <description> DamageType(Divided by 500) * ArmourPercentage(CAppearanceModiferDef of the specific clothing object)  This is the default values that the base game uses:  50 - Head (.1)  50 - Gloves (.1)  200 - Shirt (.4)  174 - Pants (.35)  25 - Boots (.05)    ...</description>
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        <dc:date>2007-04-16T21:35:01+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>def_editing:player_stats - God I hate HeroMorph</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:player_stats&amp;amp;rev=1176784501</link>
        <description> Stat Numbers:   2 -- initial (unlisted)  3 -- Base (Possibly stubble)  4 -- Age  5 -- Age (2??)  6 -- Evil  7 -- Good  8 -- Skill  9 -- Skill (2??)  10 -- Will  11 -- Strength (Overridden By Skill)  12 -- Strength (2?? used in skeleton morph)  13 --...</description>
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        <dc:date>2007-04-11T10:22:53+01:00</dc:date>
        <dc:creator>BayStone (baystone@193.166.83.62)</dc:creator>
        <title>utilities:albion_explorer</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=utilities:albion_explorer&amp;amp;rev=1176312173</link>
        <description> There&amp;rsquo;s a few requirements to get AlbionExplorer (AE) running and how to get the actual modding going. If things are as described, AE should run without a problem.  I&amp;rsquo;m not going to explain basic Windows functionality here... if you have...</description>
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        <dc:date>2007-04-10T21:33:07+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>def_editing:village_tasks - created</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:village_tasks&amp;amp;rev=1176265987</link>
        <description> Village tasks defined in CVillageDef  0 = Lamps 1 = Patrol (Patrol the area) 2 = ?? 3 = Security Sweep (Sweep the area after a crime has been commited) 4 = ??  Notes:  Still 2 unknowns. Used in:   KnotHoleGlade = 2 &amp;amp; 4  BowerStone = 2 &amp;amp; 4 (A...</description>
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        <dc:date>2007-04-01T22:21:29+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>utilities:free_roam</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=utilities:free_roam&amp;amp;rev=1175491289</link>
        <description> 3 options:  Extract TNG Level Scripts  Extract LEV level Meshes and Navigation data  Extract and Patch LEV level mesh and Navigation data for Free Roaming   Run the app.  File&amp;rarr;Open&amp;rarr;FinalAlbion.wad  Rip!&amp;rarr;Fable/data/   Download Free Roa...</description>
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        <dc:creator>BayStone (baystone@193.166.83.62)</dc:creator>
        <title>def_editing:cutscenes - fixes</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:cutscenes&amp;amp;rev=1174683147</link>
        <description> Generally speaking cutscenes are non-playable sequences of events in a videogame. In Fable, they work the same way. Cutscenes are implemented using a simple scripting language, but more on that below.  Note! This is work in progress. Anything could ...</description>
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        <dc:date>2007-03-12T00:49:26+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>file_formats:bbm</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=file_formats:bbm&amp;amp;rev=1173685766</link>
        <description> Big Blue Box Mesh Format   Tagged Model Format   3DMF  3D Mesh File   3DRT  (File Size of all Chunks)   MTLS  Material List (File Size of All MTRL Chunks)   MTRL  Material Description   MTLE  Extended Material Properties   MMAP  Mapping Info   SUBM ...</description>
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        <dc:date>2007-01-23T05:20:35+01:00</dc:date>
        <dc:creator>Chris (satan@62.252.32.11)</dc:creator>
        <title>utilities:fable_explorer</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=utilities:fable_explorer&amp;amp;rev=1169558435</link>
        <description> Fable Explorer is a content editing tool that is used to change or add content in Fable:The Lost Chapters. Currently it supports viewing and editing BIG (.big) and BIN (.bin) archives and the creation of Fable Mod Packages (.fmp). The archives are u...</description>
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        <dc:date>2006-12-07T03:05:14+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>file_formats:effect - created</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=file_formats:effect&amp;amp;rev=1165489514</link>
        <description> Very rough notes on the effect format.  struct CPSCRenderMesh { char  cpcsrendermesh[15]; dword StringChecksum_MeshRenderer; byte  unk2; dword meshID; dword unk1; dword unk1; dword unk1; dword unk1; dword unk1; dword unk1; dword unk1; dword unk1; dw...</description>
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        <dc:date>2006-08-30T02:57:22+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>def_editing:simulation_buildings</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:simulation_buildings&amp;amp;rev=1156931842</link>
        <description> Add these together to spawn npc&amp;rsquo;s from the CVillagePeopleDef list of the Village your using.  Home        = 1 Hero Centre    = 2 School       = 4 Warehouse     = 8 (Needs markers for the NPC??) Shop        = 16 Tavern       = 32 (Needs markers...</description>
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        <dc:date>2006-08-18T00:22:47+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>def_editing:body_slot_bits - created</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:body_slot_bits&amp;amp;rev=1155885767</link>
        <description> In order to calculate what slots on the body are occupied simply add the values together.   None      = 0  Feet      = 1  Legs      = 2  Hips      = 4  Torso     = 8  Head      = 16  Arms     = 32  Hands     = 64  Lower Face = 128  Middle Face = 256...</description>
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        <dc:date>2006-08-18T00:18:16+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>def_editing:augment_ability_bits - created</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:augment_ability_bits&amp;amp;rev=1155885496</link>
        <description> In order to calculate what Abilites an Augment has simply add the values together.   sharpening  = 1  Silver     = 2  Flame     = 4  Lightning  = 8  Piercing    = 16  Health     = 32  Will       = 64  Experiance = 128  Flame(2)   = 256  Will(2)    =...</description>
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        <dc:date>2006-08-17T23:31:33+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>def_editing:basic_cdef_linking</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:basic_cdef_linking&amp;amp;rev=1155882693</link>
        <description> When Opening an Object, Creature, Buidling, etc etc etc (Hence forth refered to simply as &amp;ldquo;Objects&amp;rdquo;), your given the option to add and delete Cdefs.   Note of Warning: When adding cdefs to an &amp;ldquo;Object&amp;rdquo;. Currently the Cdefs are...</description>
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        <dc:date>2006-08-17T23:27:46+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>scripting:custom_bodyguard</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=scripting:custom_bodyguard&amp;amp;rev=1155882466</link>
        <description> Creature Used AICreature  ScriptName BodyGuard;  ScriptData &amp;ldquo;_GOOD1&amp;rdquo;;  OverridingBrainName BRAIN_BODY_GUARD;  notes: Most humanoid Creatures work. The rest cause the game to crash or not spawn at all.  Marker Used for Respawning Marker  ...</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2006-08-17T22:51:44+01:00</dc:date>
        <dc:creator>Keshire (keshire@209.144.55.6)</dc:creator>
        <title>def_editing:new_melee_weapon_template - created</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=def_editing:new_melee_weapon_template&amp;amp;rev=1155880304</link>
        <description> OBJECT&amp;rarr;OBJECT_NEW_ITEM  CTextureReplacementDef (Good for reusing an exsiting model with a new texture)  New Texture added here   New Mesh added here  CInventoryDef  New Texture added here (For the HUD Icon)  New Text entry added here (For the O...</description>
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