==NewThing VILLAGE== Player\\ UID\\ DefinitionType\\ ScriptName\\ ScriptData\\ ThingGamePersistent\\ ThingLevelPersistent\\ Health\\ ==Example== NewThing Village; Player 4; UID 18446741874686298956; DefinitionType "VILLAGE_BOWERSTONE_SLUMS"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent TRUE; ThingLevelPersistent TRUE; Health 0.0; EndThing;