CTCCreatureGenerator
CreatureFamilies[0] 	ENUM 	
GenerationRadius 	FLOAT 	
SelfTriggerRadius 	FLOAT 	
SelfTrigger 	BOOL 	
SelfTriggerResetInterval 	INTEGER 	
TriggerOnActivate 	BOOL 	
ActiveCreatureLimit 	INTEGER 	
TotalGenerationLimit 	INTEGER 	
NumTriggers 	INTEGER 	
ScriptNameOfAllGeneratedCreatures 	ENUM 	*NOTE* Left blank in base scripts
Notes

CreatureFamilies[0] “family_whatever”;
CreatureFamilies[1]
CreatureFamilies[2]
CreatureFamilies[3]
CreatureFamilies[...N]

Number Used in-game is proportionate to Renown Level.